Summer Co-Op Tournament 2024
Rules & Guidance
The time has come this year, time to grab a partner and join together for an adventure into the great unknown! It's time for Summer Co-Op, our annual 2-player team tournament for the winner-takes-all title of Summer Co-Op Champion!
About the Tournament
Co-Op is a team event. Players will join up in teams of two, connected via lua script in Bizhawk, playing the same seed. The goal will be an orb hunt, with teams working together to find the Four Fiends out in the world and kill them to light the Four Elemental Orbs, all so they can gain access into the Temple of Fiends Revisited. The team is done when both players have killed Chaos and crossed the finish line (and only the time of the second finish counts for the “team time”).
Key items, and Orbs, will be shared by the lua script (stored “in the cloud”, which we like to call the team's “bag of holding”). If a player dies (or resets) after a key item is in the bag of holding, that key item is saved and does not have to be retrieved again. Note that “save on game over” is not enabled in the flagset so gear, and levels, gained during exploration will be lost on an untimely death. Only the key items and orbs will get saved via the cloud or the flags. Make sure to save when you can.
You're out to collect treasures with your teammate and get to the end of the game first. Dig out the goods and be the big winners!
Make sure to read the General Rules and Guidance for Tournaments and Leagues before registering for this event
Tournament Details:
The Co-Op tournament is a short, streamlined event. 16 teams will face off in single-elimination bracket, playing best of three (Bo3) matches to determine who will move on. As it's single-elimination, once a team is done, they're done.
Co-op Requirements
Important Dates:
Tournament Schedule:
Teams will face off against one opponent team per week, fitting in their three games (assuming all three are needed) during that week span. Once they have finished their races they are welcome to schedule their next matches (as soon as their opponent is determined), but they cannot take longer than the week scheduled for each best of three (Bo3) match-up.
Note: During the first couple of weeks of the tournament, not all games are guaranteed for restream. Every attempt will be made, but especially in the case of the first games of a series, those games may be held back either for a Bikke Vodcast later, or simply not restreamed at all. Players are required to keep recordings of their runs for the length of the tournament, though, and unless they mark their races as “No Restream", attempts will be made to preserve as many of the races as we can.
Tournament Seeding:
The tournament will be seeded via the qualifier races. Two qualifier races will be held on July 6th (live) and July 7th (async). For 16 or fewer teams the seeding will be determined by your placement in the race that you enter. Participants may only enter one of the two races. Seeding will then be determined by wheel between identical placements in the two races, for example the 1st place team in race 1 and the 1st place team in race 2 would wheel spin to see who gets the 1st seed, remainder gets the 2nd seed.
Should more than 16 teams sign up there will instead be two play-off races on July 6th (live) and July 7th (async) with the top 8 teams from each race moving on. Note, seeding will be determined by your place in the qualifier races. The top 8 from race 1 will be seeds 1-8. Those who do not place in the top 8 in race 1 may complete in race 2 in which the top 8 will be seeds 9-16.
Once the top 16 teams are determined, the bracket will be locked in.
Tournament Flags:
Special Rules and Allowances:
Tournament Staff:
If you have any questions, feel free to shoot them at the @Co-Op Tournament Staff.
Note: No current rules documents remain for the 2019 Summer Co-Op Tournament. This page will be updated if anything is dug up for this event.