Lefeinian Ladder
2025 Ladder League: Season 5
Rules & Guidance
The Lefeinian Ladder (LL) League is our recurring async event. It gives players a chance to compete among themselves in a low stakes competition. Players can partake in as many races as they like.
Format
The season will consist of a 6 week ladder series including:
Ladder Format
Players are broken up into five rungs: Opal, Gold, Silver, Copper, and Cloth, based on the current point total of the runner. Opal is the top rung and these players (Or the highest rung with 2+ players) will compete for the title of Lefeinian Ladder Leader.
Ladder Rungs:
Cloth: 1 - 19 Points
Copper: 20 - 49 Points
Silver: 50 - 99 Points
Gold: 100 - 199 Points
Opal: 200+ Points
Note: There are no minimim/maximum players per rung this season. All players will begein in Cloth and must participate in Asyncs or Challenges to rise in the rungs.
See the Lefeinian Ladder Score Sheet for current player positions
Async Races
The main set of races are scheduled two to a week for six weeks. There will be six available flagsets, provided by the planning committee, and these will be run during the asyncs, with the six cycling one time the first half of the season, and then again the second half. These will be scored based on time, using the “League Scoring” sytem in General Rules and Guidance for Tournaments and Leagues. Async races will be open for two (2) days (48 hours), with a one to two day break in between races.
Note: The first Async points will be doubled to give players starting points to use in bets.
Players may play in any async race they choose. They do not need to be registered to play in an LL race. However, only the scores for registered players will be counted. To register you must sign yourself up for the league before the race begins. Any race run before a player registers in the league will not be counted.
Wagers Within Rungs
Any player may have a friendly, wagered raced with another player reguardless of rungs. To challenge another player, the Challenger must wager at least the minimum bet associated with their opponent's rung (noted below). The opponent then may either accept by wagering the same amount of points, or deny a challenge by forfeiting half of their rung's minimum bet to the challenger (rounded up).
If a challenge is accepted, the “House” will match the lowest points wagered, and the challenge will begin. The winner of the challenge will recieve 80% of the available points, and the loser will get a 20% return. (All point totals will be rounded to the closest whole number with .5's rounding up.)
Example: Player A wagers 10 points. Player B matches 10 points. The “House” also Includes 10 Points. - Winner recieves 24 points, Loser recieves 6.
Example 2: Player A wagers 10 points. Player B wagers 15 points. The “House” will include 10 points. - Winner recieves 28 points, Loser recieves 7.
Challenges
During the competition players may challenge each other. Challenges are based on points, with each rung having an associated minimum bet tied to them:
The player making the challenge gets to choose the flags. However, they must be flags that their opponent agrees to. Negotiation on flags is allowed, and encouraged. The flags played in a challenge don't need to be the main LL flags, just that both players agree to them.
There is no limit to the number of challenges that may occur in a week. The point system is designed to give upper rung players more points to accept forfeits while not ruining their position. Challenges may be held at any time. They can either be run async (with players completing their races within a four-hour window), as a Racetime pickup race, or as a live broadcast.
Once a challenge has been issued, the player being challenged has 48 hours to respond. Other challenges that come during that time can be considered, but a challenge race has to be accepted or denied and the points forfeited by the time the deadline ends (it doesn't need to be scheduled within that time, just that it has to be accepted by the end of the 48 hours period).
Note: To avoid challenge spam, a pair of players may only challenge/forfeit once a week. In addition, if a challenge has been accepted and scheduled, but not yet completed, the players may deny incoming challenges with no penalty.
Mid-Season Title Match, and Point Adjustment
At the end of three weeks, Tournament Staff will examine the point totals of the players and may adjust the rung point ranges to more accurately reflect the anticipated totals.
Additionally, the champion must face off against the highest point player (whoever they may be, even if they are from a different rung) for a Lefeinian Mid-Season Title Match.
If the Midway Championship leads to a new leader, they may tweak each flagset before they are run again for the back half of the season.
Finals
At the end of the season rungs are final and championships can be held.
Each rung up the ladder with 2 or more players may hold their own championship to determine Copper, Silver, and Gold leaders. This is for bragging rights only, and the leader will get a fancy title.
The Opal Rung (or highest tier with 2+ players) must have a championship, with all players in the rung playing (plus the overall points leader, if they aren't in the same tier), and the first across the finish line becomes the new Lefeinian Ladder Leader.
Schedule
The LL will take place over six weeks:
These dates may overlap with holidays and other events. Races are async and are not planned to be broadcast. The races will be started approximately at 10:30 AM EDT each day and players will have two days (48 hours) to complete the race (i.e., a races started Monday at 10:30 AM EDT will close Wednesday 10:30 AM EDT, with a one-day break before the Thursday race to begin). This allows players plenty of time to run their races, even with other events (and holidays) occurring. Everyone participating should be able to find races they can play in without scheduling conflicts.
Exact dates and times for the Midway Championship and the Grand Finals will be determined once the participating players are known.
Scoring
Scoring will be based around the top player's run time, on time, using the “League Scoring” sytem in General Rules and Guidance for Tournaments and Leagues.
Note: Async #1's points will be doubled to give the players more points to be able to bet.
Flagsets
Flag will be randomly chosen before each game, with all six flagsets being run twice during the league. Season 5's flagsets, as designed by Season 4 Champion, Chanigan, are:
Game Rules
All main ladder games will be run async. When a race begins, a post will be made in the #ll-chat channel. Players will find the seed link in the post. As scores are submitted a leaderboard will be populated in that post. Two days (48 hours) will be allotted from the time of posting, and players may complete the seed at any point during that time period. Once the two days (48 hours) are up, the race is closed and any scores submitted after that point will not count (they will be DNF, scoring 0).
Players should submit scores via the Lefeinian League Async Score Submission Form.
Runner Allowances:
You may use a console or approved emulator to play your seeds. Timers, trackers, and map trackers are allowed. Auto-fire on controllers is not allowed. Auto-tracking is not allowed.
Challenge matches, the midway match, and all finals will be run using Racetime.gg. You will need a RT.gg account to participate in finals. The winner of finals will be determined from the RT.gg timer. In the case of a tie for 1st (two players coming within three seconds of each other) a retime will be done based on the runners race vods. If the race is still within 1 second after that, the race is considered a tie and the top two will run again at a time of their choosing.
League Staff
JShydell, Chanigan, and Wewbear are the league staff. Any questions and comments can be sent to them.