Transmooglifier is a semi-procedural custom class builder. It chooses 6 classes randomly of 26 new classes with promotions, whose exact properties are procedurally generated. These classes come with new graphics.
The exact properties of a class are subject to random rolls and their stats, equipment, and spell availability will differ each seed. Typically you can expect classes to be heuristically sane, so the class will roughly fill the role you thematically expect it to; ie. Defenders will have high VIT and armor, Maguses will have many different spells, Jugglers will have high evasion and luck, and so forth.
Since the generation is random, there is likely to be spells and equipment that can't be equipped by anyone in your run.
26 new Classes and their promotions are available, including:
The status screen is available by pressing SELECT in the party generation screen (shown left) or A in the STATUS menu in-game.
Stats:
The seven stat numbers shown at the top represent the expected stats of this character at Level 50. Stats are rolled randomly, and will change from game to game. See “Stats” section below for more details.
Equipment:
Each character will have up to 7 weapon classes available to them, and one armour class. See “Equipment” section below for more details. These are compatible with Weaponizer and Armour Crafter options.
Magic School:
Displays the available schools of magic to a character. See “Spell Schools” below for a list - these are compatible with Spell Crafter. The class can learn all spells up to the shown level (Lv5 in this case), and will have the subsequent spell casts at Level 50.
Abilities:
Not shown here, but classes may occasionally receive specific Blursing Abilities: Cat Claw Ace, Steel Lord, Wood Adept, or Thor Master. These will be listed below Magic when available. They will not receive other Blursings: stats, equipment, and spells are already random.
Promotion:
The promoted class name (Elementalist), and upgrades to Spells or Armour.
Stats for characters are heuristically random - you can expect the numbers to vary each seed, but Berserkers will tend to all have similarish stats. Beware of low and high rolls on stats, some can be quite impactful.
Base Game stats for comparison:
Fighter | Thief | Black Belt | Red Mage | White Mage | Black Mage | |
---|---|---|---|---|---|---|
HP | 993 | 660 | 1172 | 591 | 676 | 470 |
STR | 69 | 42 | 35 | 41 | 30 | 23 |
AGI | 43 | 46 (126) | 36 | 35 | 30 | 32 |
MDEF | 162 | 113 | 206 | 118 | 118 | 118 |
VIT | 41 | 29 | 69 | 33 | 36 | 23 |
LCK | 35 | 64 | 39 | 36 | 32 | 32 |
HIT% | 157 | 103 (203) | 152 | 105 | 54 | 54 |
Notes:
• Thief has a number of flags that are commonly used in Randomizer. Thieves generated by Transmooglifier will have these buffs baked in.
Armour Class | Can Equip |
---|---|
CLOTH | Cloth Armour, All Bracelets, All Capes, Gloves, Ribbon, Cap, ProRing |
LIGHT | CLOTH and: Wooden Armour, Buckler |
MEDIUM | LIGHT and: Iron Armour, Silver Armour, Power Gauntlet |
HEAVY | MEDIUM and: All non-Legendary armour and Zeus Gauntlet |
KNIGHT | All Armour except Mage Shirts |
Notes:
• Armour classes are common promotion effects.
• White and Black shirt (and other shirts) will be available to qualifying Mage classes.
• When Armor Crafter is on, many categories will be larger or smaller.
Icon | Weapon Type | Weapons in Set (Vanilla) Promotion Locked |
With Balance Option Strengthened for Endgame |
---|---|---|---|
Unarmed Fighter | |||
Falchions | Falchon, Flame, Rune, Vorpal | ||
Rapiers | Rapier, Sabre, Dragon, Coral, Defense, Bane | Dragon, |
|
Scimitars | Scimtar, Masmune | +Ice, +Katana | |
Shortswords | Short, Giant, Were | +Bane | |
Longswords | Long, Silver, Ice, Sun, Xcalber | ||
Hammers | Iron, Silver, Thor | Thor | |
Knives | Small, Large, Silver, CatClaw, Katana | CatClaw, |
|
Axes | Hand, Great, Silver, Light | Light | |
Nunchucks | Wooden, Iron | +Dragon | |
Staves | Wooden, RUSE | +Heal, +Wizard, |
|
Rods | Iron, Heal, Mage, Wizard | +RUSE, |
Notes:
• Masamune remains equippable by everyone.
• When using Weaponizer, be aware Weaponizer really likes Axes, Rods, and Staves which will typically have 5-9 weapons, while other categories will typically have 0-5
School | Spells in School |
---|---|
ALL | All spells |
BLACK | All Black Magic spells |
WHITE | All White Magic spells |
BUFF | INVS, INV2, WALL, RUSE, XFER, FAST, LOCK, LOK2, SABR, TMPR, FOG , FOG2, ARUB, ALIT, AICE, AFIR |
ELEM | All spells from FIRE, LIT, ICE, and EARTH |
FIRE | FIRE, FIR2, FIR3 |
LIT | LIT, LIT2, LIT3 |
ICE | ICE, ICE2, ICE3 |
EARTH | QAKE |
STATUS | CONF, SLOW, BLND, HOLD, FEAR, DARK, MUTE, STUN, SLEP |
GREY | All Spells from DEATH, POISON, and TIME |
DEATH | RUB , XXXX |
POISON | BRAK, BANE |
TIME | FAST, STOP, SLOW, SLO2, ZAP! |
SPACE | WARP, EXIT, FADE, NUKE |
RECOVERY | All Spells from HEALTH, AILMENT, and LIFE |
HEALTH | CURE, CUR2, CUR3, CUR4, HEAL, HEL2, HEL3 |
AILMENT | PURE, LAMP, AMUT, SOFT |
LIFE | LIFE, LIF2 |
HOLY | HARM, HRM2, HRM3, HRM4, FADE |
Notes:
• Spell schools will function with spell crafter, matching the elements or effects as expected. For example Time damage spells will be available to TIME, GREY, BLACK, and ALL.